The Current state of DaD Rogue, Community Poll
This poll is intended for rogue players, and to gather the communities collective opinions on the current state of the character, rather than just have people argue with eachother.
Of course i can't prevent rogue haters from also voting, but all information is valuable in this poll, so i request you answer honestly and don't troll just because you don't like the class type in general.
/14
Is Rogue's current overall state crippling?
Yes.
No.
No. But your forced to play poison builds
/14
The state of rogue's daggers
They are unuseable.
They are fine.
/14
The lockpick perk.
Should be a built in feature and bards shouldn't be able to use a song to do it
Should be a built in feature
Should stay as a perk
/14
The Creep perk
Should be even quieter
Should be a built in feature to rogue so long as your barefoot
Should stay as it is
/14
The Trap detection perk
Should be a built in feature of the rogue
Shouldn't be a built in feature of the rogue
Should allow rogues to reactivate traps and apply poison to them.
Should allow rogues to salvage them for a chance of obtaining throwing knives or caltrops
/14
The Hide Perk
Should be reverted and Hide mastery removed
Should be 40s and Hide mastery removed
Should be 30s
Is fine as it currently is
Should have 30s cooldown if it stays at 20s hide
/14
The Double Jump perk
Is fine as it currently is
Should be removed
Should have its jump height reverted
/14
The Caltrops and smoke bomb perks
Rogues caltrops and smoke bombs should be items instead of skills, purchasable from the woodsman
They are fine as they are, however need slight buffs
They are fine
/14
The jokester perk
Its range of influence is too small to use for team fights
It's range is fine
/14
The Stealth Perk
Stealth and Creep should be combined
Stealth should let you walk normally instead of sneak walk
Stealth needs an increase of steps
Stealth is fine
/14
The Pickpocket perk
Pickpocket should have a priority system for items Treasure > Pots and bandage > Gear > Utility/ammo
Pickpockets current buff is good enough
/14
Rogue's agility nerf
Was unneeded
Was needed
Rogue can no longer hit and run, despite the current state of the class forcing hit and run poison builds and being a ranger
Rogue is meant to be faster than the rest of the classes, at least until monk appears
/14
Additional suggestions
Rogue should have a wrist crossbow unique to them, that does max 5 wep damage and is used primarily for applying debuffs such as rupture or cutthroat
Back attack perk should be a skill that provides double damage on the first backstab every 30s - 60s
The daggers should have unique small buffs depending on the dagger. Stiletto armor pen / Kris reduces bandage-able health more / Rondel deals 1-2 ticks of poison / Castillon, goes in the bin
Rogues should be able to set up tripwires that cause mild bleed and slow
Rogue taking the most damage from goblin poison makes no sense as they work with poison and should have the highest resistance logically
Other
/14
Do you play rogue?
Yes i main rogue
Yes i play rogue
No
No but i despise them
Thank you!
Hopefully gathering all this info will consolidate rogues current state, and with even slightest glimmer of hope, may give rogue a rework it so desperately needs right now