What class should your character be?
LARP appeals to many different sensibilities. The character class you choose should reflect the kind of gameplay that would be fun for you! This quiz is a fun way to guide your thoughts.
Complete this sentence: I would rather...
Where does magic come from?
If you wanted to wield magic, what source would you draw from?
Do you want to wear armor?
Where are you when combat comes to town?
Do you want to cast magic?
Bard
Bards are traveling entertainers. Poets, singers, musicians, and tellers of tall tales all fall under this class. Bards are true jacks-of-all-trades having abilities in combat, stealth, knowledge and magic.
Some bards ply their trade from town to town, whereas others make their living by distracting the crowd so accomplices can snatch the pouches of people in the audience. In any case, bards can be found in adventuring groups everywhere, which find their wide variety of skills to be a valuable commodity.
Cleric
Clerics are individuals who devote their lives to the service of their deity. Clerics can be humble priests administering to their flock or holy crusaders eradicating enemies of the church. There are 23 deities in the Realms of Adventure pantheon - some are good, neutral or evil and each has their own agenda.
The deities themselves grant the cleric the ability to cast divine spells. When a cleric starts the game, they begin as a petitioner, with no dedication to any one god. Dedication as an acolyte is a process that must be undertaken in-game. Unlike mages, clerics can cast spells while wearing armor.
Fighter
Fighters usually feel the most at home in the thick of battle when testing their mettle and quenching their thirst for danger. They dedicate their time and energy to honing their skills in combat. Fighters use their strength, agility and stamina to win their battles and often excel at using a variety of different weapons and techniques.
This class is well-suited for a mercenary, soldier, bounty hunter, or bodyguard. Fighters have the most combat skills available to them of any class and making them an essential part of any adventuring party.
Mage
Mages are the masters of the magical energies that permeate the world. This magic can be absorbed, stored and channeled in a pure form of energy called mana. Although mages have a tendency to be physically weak, and have fewer skills available to them than any other class, their ability to manipulate mana is highly powerful.
Mages devote their lives to the study and practice of their art, ever in pursuit of greater and more potent spells. Some mages spend their entire lives practicing a single type of magic, whereas others branch out into different schools.
Merchant-Artisan
Merchant-Artisans are masters of trade, and they craft useful goods more easily than anyone around. A truly skilled merchant will have an eye for value, a specialized trade route, and a resilient mind. Wherever adventurers gather, you can find these bold entrepreneurs plying their trades.
When magic runs dry and fighting skills are spent, the Merchant-Artisan can make or trade consumable items that may heal, restore energy, and grant abilities one might not otherwise have.
Monk
Monks belong to ancient orders that practice ritualized physical combat through martial arts. They believe that through meditation and spirituality they can achieve enlightenment and perform amazing feats of prowess. Usually choosing to fight with very simple weapons or their bare fists, monks can be fearsome in combat.
Monks, while unable to wear physical armor, have been observed channeling their inner strength to withstand physical punishment that would kill an ordinary member of their race. There are many secrets and hidden skills available to the most devout monks.
Rogue
Rogues are those individuals gifted with the powers of subtlety and stealth. Rogues do not possess the raw combat ability of fighters or the magical knowledge of mages, and instead rely on skill, cunning and ingenuity to achieve their goals. Rogues have more skills available to them than any of the other classes and can be true assets.
Some rogues pride themselves as being expert dungeon crawlers: disarming traps, picking locks, and guiding their companions in relative safety. Others get involved in the selling of merchandise both legitimate and questionable. The dark side of the rogue class is of course the shadowy world of thieves and assassins.
Scholar
Scholars are driven by an unquenchable thirst for knowledge and excel in all things related to learning. Surrounding themselves with fighters and others who bear the brunt of any hostilities, scholars bring their wisdom and intelligence to the party. An advanced scholar may inspire others with their words. Some are also highly skilled healers.
The ability to decipher codes, mix alchemical concoctions, and speak multiple languages is an important asset. Although scholars lack great magical ability, they do have the ability to scribe scrolls from which magic can be cast. They have the unique capacity to master all rituals and search out lore and information that others cannot find.
Shaman
Shamans are the “witch-doctors” and tribal priests of the more primitive civilizations such as Barbarians and Orcs. These cultures believe it is arrogant for mortals to seek direct communication with the gods themselves. These cultures do not have clerics but instead rely on the shamans who commune and draw power, called favor, from the magic of nature and the spirits surrounding our world. These spirits may represent natural elements, animals, or even ancestors and heroes of the people.
While their direct power is not necessarily as strong as a mage or cleric, they have access to powers and abilities no other class possesses and the sheer number of spells available to them is unmatched. Additionally they are able to communicate with spirits and can often travel freely in and out of the spirit world.