/20
According to the series, how did our brain's reward system originally evolve?
A) To make us feel good about social media
B) To motivate our ancestors to find scarce resources like food and water
C) To help us sleep better
D) To improve our ability to multitask
/20
What happens to our brain's melatonin production when exposed to blue light from screens at night?
A) It increases, making us sleepier
B) It remains unchanged
C) It decreases, making it harder to fall asleep
D) It fluctuates randomly
/20
What is described as a significant evolutionary purpose of boredom?
A) To make us use technology more
B) To make us sleep longer
C) To push us to try new foods or explore new territories
D) To improve our focus on single tasks
/20
What is the 'default mode network' activated by?
A) Intense gaming sessions
B) Boredom and mind-wandering
C) Social media notifications
D) Physical exercise
/20
Which of the following best describes the 'pleasure-pain balance' concept discussed in the series?
A) The brain enjoys pleasure and avoids pain in equal measures
B) After periods of high dopamine from technology, the brain adjusts to restore balance, often causing negative feelings afterward
C) Using technology always creates a perfect balance between pleasure and pain
D) The balance is fixed and doesn't change based on our activities
/20
According to the series, which part of the adolescent brain is responsible for planning, prioritizing, and making good decisions?
A) Amygdala
B) Hippocampus
C) Prefrontal cortex
D) Cerebellum
/20
Which of the following is NOT described as a 'feel-good hormone' in the series?
A) Dopamine
B) Oxytocin
C) Cortisol
D) Serotonin
/20
How does the series describe FOMO (Fear of Missing Out)?
A) A minor inconvenience that doesn't affect mental health
B) An intense feeling of anxiety when it seems everyone else is having more fun than you
C) A marketing technique used only in video games
D) A positive motivator for social connection
/20
According to the series, what happens to our ability to focus when our smartphone is nearby, even if it's face down and silent?
A) It improves due to the potential for rewards
B) It remains unchanged
C) It decreases due to the distraction
D) It fluctuates based on the notifications received
/20
What is the main difference between 'high-dopamine' and 'lower-dopamine' video games as explained in the series?
A) High-dopamine games are more expensive than lower-dopamine games
B) High-dopamine games are designed to never end and keep players engaged through constant rewards, while lower-dopamine games have clear endpoints
C) Lower-dopamine games are exclusively played online while high-dopamine games are played offline
D) There is no significant difference between these types of games
/20
According to the series, what happens to the brain during sleep that makes it essential for brain health?
A) It creates new brain cells
B) It cleans itself by flushing out toxic proteins
C) It practices foreign languages
D) It reorganizes childhood memories
/20
The series describes a connection between screen time and which physical health issue?
A) Improved eyesight
B) Increased muscle mass
C) Rising rates of myopia (nearsightedness)
D) Better posture
/20
What does the series describe as 'The Google Effect' or 'digital amnesia'?
A) The tendency to search for information repeatedly
B) Being less likely to commit information to memory because we can look it up
C) The habit of writing down everything we learn online
D) The inability to distinguish between reliable and unreliable online sources
/20
According to the series, what is unique about how Generation Z developed their identity compared to previous generations?
A) They developed their identity solely through books
B) They were the first generation to develop their identity partly online
C) They were less concerned with identity formation
D) They developed identity exclusively through family connections
/20
Which of the following best describes 'superstimuli' as explained in the series?
A) Natural objects that help us relax and focus better
B) Unnatural objects or experiences with exaggerated features that trigger an exaggerated response in our brains
C) Special techniques used in education to improve learning
D) Advanced meditation practices that reduce technology addiction
/20
According to the series, what physical health risk is associated with chronic loneliness?
A) It has no physical health risks
B) It's equivalent to smoking 15 cigarettes a day
C) It only affects sleep
D) It only impacts mental health, not physical health
/20
What is 'nomophobia' as described in the series?
A) Fear of new places
B) Fear of missing out on social events
C) Fear or anxiety about not having access to your mobile phone
D) Fear of technology advancement
/20
What research finding about paper vs. screen reading is mentioned in the series?
A) Reading on screens improves comprehension
B) Paper and screen reading are equally effective
C) Screen reading leads to better retention
D) People consistently understand and remember less of what they read on screens
/20
According to the series, how do social media platforms make money?
A) Through subscription fees
B) By selling our attention to advertisers
C) Through government funding
D) By charging for premium features
/20
Which of the following are individual solutions suggested in the series for creating a healthier relationship with technology?
A) Using social media more frequently to build digital literacy
B) Replacing outdoor activities with educational screen time
C) Using the 'fresh-start effect,' spending time in nature, and regular exercise
D) Limiting interactions with friends to online platforms only
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